
function main:新手任务 if @a[score_新手任务_min=-1]

execute @a[score_GUN.ID_min=1] ~ ~ ~ function gun:持枪判断



execute @e[tag=奖励箱,score_箱子刷新_min=1,type=armor_stand] ~ ~ ~ function chestNEW:生成/倒计时
execute @e[tag=奖励箱,score_箱子刷新_min=-30,score_箱子刷新=-1,type=armor_stand] ~ ~ ~ function chestNEW:搜索/main

scoreboard players add @e[name=随机,type=area_effect_cloud] 箱子刷新 1
function main:公告001 if @e[name=随机,type=area_effect_cloud,score_箱子刷新_min=60,score_箱子刷新=60]
function main:公告002 if @e[name=随机,type=area_effect_cloud,score_箱子刷新_min=120,score_箱子刷新=120]
function main:公告003 if @e[name=随机,type=area_effect_cloud,score_箱子刷新_min=180,score_箱子刷新=180]
function main:公告004 if @e[name=随机,type=area_effect_cloud,score_箱子刷新_min=240,score_箱子刷新=240]
function main:公告005 if @e[name=随机,type=area_effect_cloud,score_箱子刷新_min=300,score_箱子刷新=300]
function main:清理掉落物提示 if @e[name=随机,type=area_effect_cloud,score_箱子刷新_min=350,score_箱子刷新=350]
function main:清理掉落物 if @e[name=随机,type=area_effect_cloud,score_箱子刷新_min=360]


#function main:生成村民 if @e[tag=生成村民]

#execute @r[tag=拉扯鱼] ~ ~ ~ function fish:1s系统
#execute @r[tag=guns切换] ~ ~ ~ function gun:切换武器

execute @a[tag=kick_title] ~ ~ ~ function kick:kick

scoreboard players reset @a[tag=!die] 受到攻击编号


function main:工作间/main if @a[tag=工作间lookfor]

execute @a[tag=DROP_BINDSTONE]

execute @a[tag=大厅] ~ ~ ~ function main:箱子菜单/界面刷新/main

##boss冷却刷新
function boss:boss冷却刷新